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Lucas P Profile
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Registered: 09-2005
Location: Canuckistan
Posts: 4039
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Re: YT-2000


Here is another update. I redid the hull cut bits because they did not follow the curvature of the hull in the previous drawing. this is now resolved. I also added the gunwell window and started reference construction of the rear landing gear strut assembly.

Image

more to come soon.

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
1/26/2021, 11:37 am Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


Time for another update. I have added in the location for the aft landing gear. in this case it is the cutaway for where the assembly intersects with the hull as that had a unique curvature. I am doing incremental construction of this so that in the future when we have worked out the landing gear mechanicals, we will show the ship landed with gear deployed, and the hull cut will be visible, at least partially, so it's best not to lose that reference material.

reference dots and cutout lines are colour coded by component shape.

hull shape landing gear reference dots for positioning;
Image

hull shape landing gear cut outs
Image

M20 Schematic update (click for full size)
Image

I am very pleased with the development of this ship. I hope that you are enjoying the process as well.

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
1/29/2021, 10:39 am Link to this post Send PM to Lucas P
 
Kal Argos Profile
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Registered: 09-2014
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Re: YT-2000


Coming along great .. i remember this on the Falcon.... shudder.... keep strong man!

Looks phenomenal tho!
1/31/2021, 11:20 am Link to this post Send PM to Kal Argos
 
Lucas P Profile
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Re: YT-2000


Hey Everyone,

I know it's been technically a while since I've posted any progress on this ship, but I have been working on it in 3d to help with the actual deckplanning part of it.

here is the most recent progress on this project

(click for full size)

Image

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
3/1/2021, 1:03 pm Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


okay, after working on it twice, I am finally satisfied with the cockpit mesh.

note, it is fully solid. the hull plating is 5 cm thick. The windows are 2.5 cm thick and inset by 1cm.

I have to say that I am loving how sketchup works. it is so satisfying to be able to turn the mesh around and see it from various angles in real time. Here are a couple of shots. let me know what you think;

(click for larger image)
Image

for reference emoticon
Image

extreme closeup
Image

fun fact, notice the rear window panel that has a diagonal cut. Note that the cut for that is actually a very complicated cut. Normally, most people would cut that from the side or top and cut stright through, but I have looked at the way some machining is done and the cuts are usually made perpendicular to the shape of the object, thus, this was cut at a 45 degree tangent to the cylinder shape....this was rather hard to plan out.

The end result of this cut, is a very pleasing curve visible from all angles.

and now that I look at the comparison image, I notice that the struts are supposed to be much thinner...well that was a short lived resting on my laurels...fortunately, this wont's be that hard to fix. stay tuned.

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
3/2/2021, 4:40 pm Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


Alright, so I reanalyzed the images of the cockpit and measured the window struts and updated the orthos.

Image

As you can see, the differences are fairly minor at M20, but this cockpit has a surprising amount of visibility.

I will be updating the mesh to reflect this update as soon as I can.

Stay Tuned! emoticon

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
3/3/2021, 12:38 pm Link to this post Send PM to Lucas P
 
LarsHB Profile
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Registered: 10-2005
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Re: YT-2000


Hey,

if you can send me an STL from your 3D model I can try to run it through my shader program.

It needs to be a rather fine STL mesh to get good results.

For now I was not able to compile an standalone executable from Matlab.

Regards,
Lars
3/3/2021, 10:08 pm Link to this post Send PM to LarsHB
 
Lucas P Profile
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Re: YT-2000


Hey Lars, yes, I can do that. what do you mean by "rather fine"?

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
3/4/2021, 4:09 am Link to this post Send PM to Lucas P
 
LarsHB Profile
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Re: YT-2000


So the programm calculates the angle between the line of sight and the surface of the triangle of the STL. And this is done pixel by pixel.

This means if you have a coarse triangulation you will see the triangles in the shading result.

For example if you have a cylinder of 1m dia with M20 scale and your STL has only 4 triangles (seen from the side) you will not get a proper shading. The best result you will get when the cylinder has 20 triangles in side view. Each triangle would then have a size of 0,05m.
3/4/2021, 10:25 pm Link to this post Send PM to LarsHB
 
Lucas P Profile
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Re: YT-2000


Another day, another update. She is almost ready for detailing. I just need to finish the top and bottom of the core segments and then it'll be on to detailing all the greeblie bits and panel lines.

as always click for full size.
Image

Image

comments are welcome, of course. emoticon

---

"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
3/8/2021, 4:54 pm Link to this post Send PM to Lucas P
 


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STAR WARS™ © ® and everything intellectually, written, or graphically related to it, is wholly the property of Lucasfilm Ltd. and its creator, George Lucas. STAR WARS The Roleplaying Game is currently licensed to Wizards of the Coast, and was formerly under the care of WEST END GAMES. Used in accordance with fair use of copyright material under U.S. Title Code 17, section 107.
All of the ships contained herein are based on existing ships in the SWRPG, books, or movies. We do not claim any rights or credit to these ships, only to our drawings and deckplans, which are based on them. The internal systems in these ships are inspired by the style pioneered by Frank V. Bonura, Brandon Koller, Mike Marincic, Robert Brown, the Star Wars Deckplans Alliance forum community and the Star Wars Design Alliance forum community. The ships themselves are copyrighted to the original artists.