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Lucas P Profile
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Registered: 09-2005
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Re: YT-2000


thank you celendis, for the kind words, and welcome to the SWDA! emoticon

I look forward to what you come up with on the interior design...there are some issues with the design that make the interior difficult to determine.

best regards,
Lucas

---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
9/5/2006, 5:50 am Link to this post Send PM to Lucas P
 
celendis Profile
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Re: YT-2000


You know, I was wondering why the ramp couldn't have a 2-part system: the deck from the main level and an extension ramp from the outside of the lower level that attaches. Also, there could be a support beam that could extend out to give additional support if the deck was an extension-type deck.

What do you guys think?
9/7/2006, 7:35 am Link to this post Send PM to celendis
 
Lucas P Profile
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Re: YT-2000


I thik an illustration would be most helpful... emoticon

---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
9/7/2006, 7:53 am Link to this post Send PM to Lucas P
 
celendis Profile
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Re: YT-2000


Yeah, it would be cool! However... my plan was foiled by actually looking at the views and seeing nothing to help support a ramp. emoticon
9/7/2006, 8:10 am Link to this post Send PM to celendis
 
benofoz Profile
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Re: YT-2000


So, Lucas, any work on this one? It would be sweet to finish it, and I think it would be a shame to abandon it, seeing as you've already put so much work into it.

---
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10/5/2006, 7:18 pm Link to this post Send PM to benofoz
 
Lucas P Profile
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Re: YT-2000


Ah the memories;
Image

it's been 14 and a half years since I worked on this. I really love this ship.

reviewing the last update here, I realized something. It doesn't really make a lot of sense to put windows in the lower part of the core section of the ship, but I wonder if I can get away with finishing this ship without putting windows there. it would also make it easier to put a door / ramp there? I dunno, just spitballing at this point. I need to review the reference images again.

---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
11/19/2020, 2:31 pm Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


looks like the idea of losing the lower hull windows is shot. the reference image in the

Otana reference thread

clearly show the windows in the cinematic which is a very high resolution (compared to the game mesh anyway).

Anyway, looks like I will continue this ship as is. Just wondering how I'm gonna tackle it. man I wish it was possible to have higher resolution captures from the cinematics of the game....or a copy of the actual cinematics model, but I digress.

---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
11/19/2020, 2:47 pm Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


here is a small update to the rework of the windows.

Image

The problem I'm facing is that the windows are basically on a cone, and working out the curvature on a rectangle is fine, but round windows? I need to make a mesh and make boolean cuts to get the right shapes. I'll do some work on that tonight and see if I can get decent results.

---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
11/20/2020, 4:19 pm Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


Okay, so I think that I have finished the shape of the core windows for this ship. boy was that hard to do. This is a combination construction / completion drawing.

Image

There are a couple of things to note though;

The core circles that make the two cone shapes are slightly different from the original drawing because I think I was still on XP back when I made that original drawing....I'm now on Win 10 and the way paint does circles has changed slightly. I'm going with the newer version.

I standardized the separation of the glass from the pillars. The core has 10 segments, so each of the green lines is 36 degrees.

The front window edges are 4 degrees from the centre line, so the edges of all the windows have been calculated at the same distance from those segments for symmetry.

The height of the windows is uniform to the the thickness of the core cone, also for uniformity.

Let me know if you see anything else that needs some love or if you see any errors on this updated drawing, I will be integrating this new drawing with the deckplan soon.

One thing that I have been considering is switching to the newer 9+1 drawing system.

Last edited by Lucas P, 11/25/2020, 11:26 am


---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
11/25/2020, 11:24 am Link to this post Send PM to Lucas P
 
Lucas P Profile
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Re: YT-2000


So, I have been hard at work on this ship with invaluable assistance from MillenniumF.

 Ifound that I had to recalculate quite a bit of this ship in order to make it work.

<click for larger image>
A corrected colour spectrum for the main hull;
Image

and replotting of the cut sections of the spherical hull. This was very difficult and time consuming - I also reworked the colour scheme which I posted elsewhere, but was a direct result of this project as well.
Image

 Ihave also reconfigured what the final image will look like so it sits on the page better. I look forward to any comments or suggestions regarding this ongoing project.

---

"At first, I didn't get it. Then I was like 'OH! now I get it!"
"Wow, watching your brain work is exactly like staring at a wall."
1/4/2021, 5:00 pm Link to this post Send PM to Lucas P
 


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STAR WARS™ © ® and everything intellectually, written, or graphically related to it, is wholly the property of Lucasfilm Ltd. and its creator, George Lucas. STAR WARS The Roleplaying Game is currently licensed to Wizards of the Coast, and was formerly under the care of WEST END GAMES. Used in accordance with fair use of copyright material under U.S. Title Code 17, section 107.
All of the ships contained herein are based on existing ships in the SWRPG, books, or movies. We do not claim any rights or credit to these ships, only to our drawings and deckplans, which are based on them. The internal systems in these ships are inspired by the style pioneered by Frank V. Bonura, Brandon Koller, Mike Marincic, Robert Brown, the Star Wars Deckplans Alliance forum community and the Star Wars Design Alliance forum community. The ships themselves are copyrighted to the original artists.