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Uncle Servo Profile
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Registered: 10-2005
Location: Servotopia
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


quote:

Lucas P wrote:

the only problem with using TIE Fighter engines is that whoever designed this thing designed it as a ride, not a starship, so a compromise must be reached. I think you should forgo the 'ride' version of this and try to make the components realistically fit....as we had been discussing in the Core...many moons ago.

This could still be a transport, but there is no way in hell that this ship could carry 40 people across the street let alone into space.



I agree -- this ship's design was basically a case of "hey we've got a simulator cabin, let's build a ship around it." As a result it's definitely not the most practical arrangement. Then again... TIE fighters, several Corellian freighters, 26m-long mechanical elephants, and moon-sized space stations don't exactly represent the pinnacle of plausible practicalilty either.

I know you're not a big fan of the Star Tours variant, and in truth as a gaming resource for the gallery site I'm not either. In fact, I seriously doubt I will even attempt to detail its interior beyond what would be necessary to develop the other variants (which is where my interest in this project truly lies).

However, I still feel that in order to get to those other variants it is important to work through this one first as most components would carry over into the others as well (the stepped hull notwithstanding).

Fortunately that's what we're doing right here -- if the hyperdrive is indeed contained in the top module (as the que line film indicates), the two main engines are slung underneath the ship (as you suggested), and two small auxillary engines are placed vertically in the rear (as Toon facetiously but brilliantly suggested), then to me that's a major design hurdle cleared and we can start focusing on other aspects of the design.

Once I add the intakes underneath, complete the front view, and make sure everything's lined up, work on the other variants can be begun in earnest.
6/30/2006, 5:38 am Link to this post Send PM to Uncle Servo
 
OilcanBoyd Profile
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Registered: 05-2006
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


From what I remember of the ride and all the build up leading to it, I always considered it to be more comparable to a bus service than an airline. 'Cheap and Cheerful' or so the expression goes.

To this end, how much power do the engines actually need to provide? Could power be provided by replaceable power cells instead of a reactor? Which would also remove the need for a fuel tank.

Additionally, thinking ahead to additional variants. If the engines and additional systems are wholly or partially contained in the 'pod' then there could be various types of 'pod' depending on what the particular variant of the ship is designed to do.

Just some random thoughts I had...
7/1/2006, 4:49 am Link to this post Send PM to OilcanBoyd
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Okay, first of all I'm loving the fact that there seem to be more and more people owning up to the fact they've ridden the ride (which means they're also owning up to the fact they've been to a Disney park, but that's beside the point)... when I first introduced the idea, it seemed like I was the only one with any Star Tours flight time. emoticon


OilcanBoyd, I agree with you. Star Tours has always struck me as a company much like those you see offering shore excursions on cruises or at resort towns. That's been the basis of my "tour bus" approach I've been taking when trying to develop design history/backstory.

I did some thinking about the "all of the above" engine theory last night while working on the orthos. The way I see it, the two lower nozzles would be the main engines and would each provide 40% of the ship's overall thrust. The two upper nozzles would be auxillary engines (used when maximum thrust is needed, usually on takeoff) and would each provide 10% of the ship's overall thrust. As these auxillary engines would be weaker by design they wouldn't need to be very big at all... which means they could be shoehorned into the cramped space behind the passenger/cargo compartment.

I like the idea of different pods, actually. The one we see would be the hyperdrive pod, and most likely a 2x one at that... but there's nothing to say that there wouldn't be a beefier (and much more expensive) 1x pod available. There also could be pods with extra life support (for carrying livestock), extra power supply (to power heavier shields/weapons), and so on.

As for fuel vs. power cells... remember the full-size mockup in the que line? It had hoses connected to the two ports on the nose. I had always felt that at least one of those hoses was for fuel (maybe the other was to refresh the atmosphere tanks).
7/1/2006, 7:06 am Link to this post Send PM to Uncle Servo
 
OilcanBoyd Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


There's nothing wrong with the Magic Kingdom! I always had a great time at Disney and I still think I would!

On the engines... Being reasonably new to discussing Star Wars technology, so take whatever I say with a large pinch of salt, most thrust, as you say, would be required during periods where large accelerations are required.

If I understand Star Wars tech correctly, from reading previous threads, in an atmosphere the primary means of propulsion would be the repulsors (no lifting surfaces, so you don't need high velocities to generate lift), so high thrusts wouldn't be required here, specially considering the targeted role of the StarSpeeder 3000. Thus, the primary use of the 'main' thrusters would be acceleration / deceleration in Space.

Due to the absence of 'resistance' forces in Space once you are up to speed you nolonger really need the main engines, with most other operations either being low speed manoevering or slight course corrections. Which you would only need relatively weak engines for.

On the hoses before the ride (now that you mention them I remember as well). I don't have a good memory of any commentary that was heard while waiting in the que which may have mentioned their purpose, so they could be something other than fuel hoses. They could be external power cables used to power the ship while it is being serviced or for recharging power cells (e.g. if they were using the star wars equivalent of a redox battery).

I also like the idea of different pods. For more range you could also have external fuel tanks similar to those used by modern fighters.

During the above ramble I also thought of something that might be a good real world reference for shoe horning systems into a cramped, and above all, flat space. The Mercedes A-Class.

A-Class
7/1/2006, 1:11 pm Link to this post Send PM to OilcanBoyd
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Another update to show the little bit of progress that's been made:

Image

I started pulling details from the light-up screen showing the ortho views right as you enter the boarding area. They don't match up 100% with the studio model photos, so I've been 'cherry picking' details and adapting where I can.

The intakes add a bit of overall height to the ship, but hey anywhere I can stick extra components it's a good thing.

Oh, and now the doors are 30" wide (75cm I believe) so the less anorexic among us can enter/exit more comfortably.
7/3/2006, 5:23 am Link to this post Send PM to Uncle Servo
 
Lucas P Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


nice work Eric. thisship is shaping up very nicely indeed.

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
7/3/2006, 10:25 am Link to this post Send PM to Lucas P
 
Grtak Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


 Why is there an R2 unit sticking out of the top? Wouldn't an R2 unit be able to pilot from inside a ship, or is this how the ride looks?
  This probably has already been discussed, so if it has sorry! I have been busy for a while.

---
"You can call me GR" -GRtak

If people read this, they would not use more than two letters when addressing me.
7/3/2006, 1:41 pm Link to this post Send PM to Grtak
 
mwolfe Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


well you see theres a flaw with the R2 units..
they are like your average canine and how it likes to stick its head out the window...


sorry just kidding..
no idea why a vessel like that needed to have an R2 unit above the rest of the hull..

other than shoot all those ideas of the engine mounted under the vessel to hades, as that would mean the R2 unit couldn't do any inflight repairs, which would mean placing said R2 unit there nothing more than a phenominal waste of time, money, and energy.

---
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7/3/2006, 1:48 pm Link to this post Send PM to mwolfe
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


The R2 unit is there standing in for the navigation computer. It stores the hyperspace jump coordinates -- and judging by comments made during the ride itself, the R2 unit may also function as a co-pilot. This last part really isn't too farfetched, considering we've seen R2 (and R4 in the prequels) perform a similar role.

As for the placement of the R2 unit... the same could also be said for its placement in an X-Wing, Y-Wing, or N-1 fighter. The only engine repairs it can get to on any of those three designs are the top two engines on the X-Wing.
7/3/2006, 1:55 pm Link to this post Send PM to Uncle Servo
 
mwolfe Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


but you see it does as in the ride R2 has to fix the stabilizer on the starspeeder just like had to on the xwing.
otherwise the whole "AAAAH, R2 we've been hit, fix the stabilizer"said during the ride is rather pointless.

but R2 also comes shooting up from below(inside?) so it could be said its capable of being inside the craft as well..


but like i said during the ride, glad its only a ride you couldn't get me in this thing if it was real.

also just noticed something...
the startours starspeeder 3000 screen shot (servos ride pics bottom picture)is different than the one i took.
mine has 2 (yes 2) R2 units shown on top, theres another on the otherside of the vessel.
I guess the various star tours don't have every thing the same, but don't recall seeing an other R2 unit up there and none of my pics show that area.


Last edited by mwolfe, 7/3/2006, 2:46 pm


---
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Losing faith in humanity, one assclown at a time...
7/3/2006, 2:10 pm Link to this post Send PM to mwolfe
 


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