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Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Hey, brainstorming is good -- it's where ideas begin. emoticon
6/25/2006, 5:38 pm Link to this post Send PM to Uncle Servo
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


quote:

Uncle Servo wrote:

Hey, brainstorming is good -- it's where ideas begin. emoticon



really? I thought that was either beer or the toilet. emoticon

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
6/25/2006, 6:37 pm Link to this post Send PM to Lucas P
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Inbetween working on the front view and waiting for the SWStarTours website to come back up, I dug out some of my own pictures... and came across something that has really started to annoy me:

Image

It appears to me that neither Disney's Imagineers nor ILM's/LFL's creative types really gave much thought about the StarSpeeder as an actual ship (which really isn't surprising given the fact they were focusing more on the overall ride experience). I always knew in the back of my mind that there wasn't much room in the aft for engines, but it wasn't until I saw this image that I realized just how little room there was.

I may need to shift the passenger compartment forward AND lengthen the rear in order to get things relatively plausible. This ship may wind up being as long as an X-Wing after all.
6/28/2006, 4:44 am Link to this post Send PM to Uncle Servo
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Or you could go the Milennium Falcon route and figure that the "actor set" is out of scale with the interior floorplan.

Why is it that I want to take one of my 10-12 year old cousins to this ride and bribe them to bug the employees there about it?

Cousin: "Where are the engines?"
Hapless Employee: *points to rear external detailing* "Right there."
C: "No, not the engine ports." *points inside* "Where are the engines? Duh!"
HE: "Ummm..." *looks around cluelessly for help*
Hapless Employee with Half a Clue: *looks at the inside and then the outside* "Oh... See there kid? That block on top? They're in there."
C: "Really? So this thing tumbles through space? That's dumb. Who designed this thing? A marketing executive?"
HEwHaC: "No, no... the engines are up there, but the ion thrust comes out thse panels on back." *points to detailing where HE pointed*
C: "Yeah, as I said: Tumbles through space. The physics is all wrong. The exhaust momentum would be pointing down, not back."
HEwHaC: *looks at HE, at Cousin, back at HE and back to Cousin* "Did your father put you up to this?"
C: "No, I just wanted to see the engines."

Gotta love having cousins with genius IQs and a perfect willingness to truely mess up someone's day for a twenty. And why would I do something like this? 'Cause I'm a complete jerk.

---
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6/28/2006, 5:17 am Link to this post Send PM to AgentToon
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Well, if you'll recall Eric, I was not a big fan of the startours ride configuration of a 'stepped' ship - that is purely designed so that each occupant can see the screen...in a practical application for a ship, it's silly.

However, there appears to be room under the passenger compartment.

Remember the engines don't have to be huge.

regards,
Lucas

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
6/28/2006, 5:48 am Link to this post Send PM to Lucas P
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


what does one expect from a vessel that has both an advanced hyperdrive and WARP drive..
yes they actually mention warp drive in the ride.

the miniature thats out for it isnt very impressive either.

I would go with the engines being more compact.
you can fit 40 people in the thing but theres no room for anything else.. lol

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NSDQ

Losing faith in humanity, one assclown at a time...
6/29/2006, 9:21 am Link to this post Send PM to mwolfe
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


I agree -- the miniature isn't all that impressive. But now that I think about it, neither were most of the Star Wars toys I played with as a kid (although they didn't seem so at the time). That's why I've been drawing mainly from the studio model photos found own the SWStarTours site (shown here from an early attempt at roughing out layout size in redscale):

Image

Also, here is the rear shot of the studio model for reasons that will be discussed below:

Image

Following Lucas' suggestion, I have widened the doors to roughly 30" wide so that people other than Aly McBeal or Olive Oyl could comfortably get in/out. While they certainly look more feasible now, they also take up the additional space in between the cockpit and the passenger compartment -- leaving no 'wiggle room' for the engines. That basically leaves three options:

1.) Place the engines underneath the ship. The front view of the studio model clearly shows a pair of intakes slung underneath, but they are missing from the side view. This would probably be the simplest solution, but it would involve either completely re-designing the rear view to a twin-engined configuration (something I'm not crazy about given the fact you do see another StarSpeeder from the rear during the ride) or devise a way to efficiently duct the thrust into the four nozzles in the cramped aft space.

2.) Mount the engines vertically and duct the thrust 90 degrees. Oddly enough, that idea comes from AT's "cousin dialogue" post -- only with the idea that since modern-day fighter jets can vector their thrust (Harrier Jump Jet, anyone?) it should be possible to do the same with ion engines. Only problem here is that there's not much more room vertically than horizontally.

3.) All of the above. This idea just came to me as I was typing this, and the more I think about it the more I like it. It'd be a hybrid approach -- the two bottom nozzles would be the main engines (which are slung underneath the ship) and the two upper ones would be auxillary engines used upon takeoff and during situations requiring maximum speed (such as speeding down the Death Star trench).

Thoughts, anyone?

6/29/2006, 7:32 pm Link to this post Send PM to Uncle Servo
 
mwolfe Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


the only ion engines I can think of that at the moment could possibly fit in the rear would be the ones from the TIE series.


---
NSDQ

Losing faith in humanity, one assclown at a time...
6/29/2006, 7:47 pm Link to this post Send PM to mwolfe
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


the only problem with using TIE Fighter engines is that whoever designed this thing designed it as a ride, not a starship, so a compromise must be reached. I think you should forgo the 'ride' version of this and try to make the components realistically fit....as we had been discussing in the Core...many moons ago.

This could still be a transport, but there is no way in hell that this ship could carry 40 people across the street let alone into space.

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
6/29/2006, 8:13 pm Link to this post Send PM to Lucas P
 
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


quote:

mwolfe wrote:
the only ion engines I can think of that at the moment could possibly fit in the rear would be the ones from the TIE series.



But where are the actual engines of a tie fighter? Are they the little, tiny nozzles you see on the back? Or are those just the nozzles, and the engines themselves are elsewhere, like, say, maybe in the wing pylons where there's room for high performance starfighter engines?

So yes, the ducted thrust nozzle idea may actually be the way to go, it'd just take massively charged plating to change the direction of thrust to be useful. (We are talking about Ions here - charged particles used for thrust.) So yeah, my joke about the engines being in that block on the top - and Lucas' idea of having them in the bottom - may actually be the best way to work it and keep it true to concept, as much as I hate to say it. And there is that fin in the front on top which could be a heat dissipation panel...

---
I love deadlines. I like the whooshing sound they make as they fly by.
- Douglas Adams

6/29/2006, 10:56 pm Link to this post Send PM to AgentToon
 


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