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OilcanBoyd Profile
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Registered: 05-2006
Location: London, England
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


That's really quite good. Muy bueno!

My memories of the ride (damn I road the thing enough) is that there was about three to four meters from the front row of seets to the front of the projection screen. With the droid dude sitting on the left handside in a slightly recessed pit. From memory the cockpit shield was sloped slightly and and started just forward from the point the simulator roof began to slope.

Also, again from memory, the mockup by the que was definitely smaller than the actual simulator. I also remember the seats being really cramped.

6/24/2006, 11:21 am Link to this post Send PM to OilcanBoyd
 
Uncle Servo Profile
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Registered: 10-2005
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Excellent -- another Star Tours veteran! emoticon

Thanks for the kind words guys.

Oilcan, your memories seem to be in the ballpark in terms of accuracy (at least that's what I remember too)... it's definitely not a vehicle designed for long-term comfort.

Unfortunately any further research into the interior may have to wait at least a week or so. My primary source of images -- SWStarTours.net -- is down at the moment due to a server change, and won't be up until at least the first of July. I do have the light-up schematic as you enter the que area, but I'd rather reference the interior pictures on the website.

In the meantime I'll be working on the front view and fleshing out minor details on the side/top.
6/24/2006, 4:49 pm Link to this post Send PM to Uncle Servo
 
Slay1 Profile
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Registered: 11-2005
Posts: 595
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


If you search 'star tours' on your favorite search engine, you'll find a few thousand pictures. Some are from inside facing the screen. That might give you the pictures you need while you wait.

The ship is looking great. Can't wait to see the different variants.

Last edited by Slay1, 6/24/2006, 6:19 pm
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Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Well, I was playing around this evening with the side view and came up with an early "sneak peek" of what the cargo variant (stock base model) may wind up looking like:

Image

As you can see, four of the five doors have been replaced with a large cargo bay door. The forward small door remains to allow crew ingress/egress without having to open the large doors. The roofline is also much cleaner, with the staggered sections being smoothed out.

The line of thinking here is that the large side doors would lower down (hinged at the bottom) and form loading ramps. The landing gear would raise the deck up too high to allow straight loading without one, the space overhead would most likely be crammed with components and so a roll-up door seems implausible, and with this door design the StarSpeeder would not have to rely on the spaceport/capital ship hangar for a means to facilitate loading/unloading of cargo.

EDIT -- Thanks to Lucas for unwittingly providing the fantastic images of R2 used in the WIP...

Last edited by Uncle Servo, 6/24/2006, 6:46 pm
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Lucas P Profile
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Registered: 09-2005
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


That looks great Eric, nice work indeed.

As we discussed on AIM though, I think the smaller door is too thin. You stated that the door is 68cm wide. Also, that a smaller door should be 28 inches. I indicated that it this would be 71cm.

at it's current level, I would say that the door is too thin, requiring people to get in sideways.

I am uncertain how this will affect the interior...

regards,
Lucas

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
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Slay1 Profile
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Registered: 11-2005
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Will the crew door have a set of steps somewhere? Maybe if it was split in the middle, the top going up and the bottom down with the steps built in. Just a thought.
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Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


The design of the door is based on those on the Star Tours variant, in which the doors swing out like normal.

You raise a valid point however, and one that I've been thinking about as well. One of the solutions I had been pondering was a swing-down set of steps just inside the door similar to what one sees in private jet aircraft.

Your solution may also work however -- I'll have to consider that one when proceeding.
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Lucas P Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


How about an extending ramp like on a bus?

that is when the ramp is actually in the floor andextends straight out?

It doesn't necessarily have to be steps either...could be a full length ramp that is stowed vertically.

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
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Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


As most of the ship's components will already be crammed into the floor/ceiling/very aft/very front, I'm hesitant to try and stick anything in those areas that isn't absolutely necessary... but what if that door was actually a ramp that lowered down like the large one next to it?

Or alternatively, we could just rip out the small doors altogether on the cargo model and let the crew use the cargo ramp instead. That might be the best option as the simpler we can keep this design the better -- at only 10m long this ship isn't going to have many of the "Bells & Whistles" found on larger ships.

Last edited by Uncle Servo, 6/25/2006, 4:11 pm
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Lucas P Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


there are always options. I was just brainstorming.

Of course, the simplest solution is probably the right one. emoticon

---

The word 'dumb' is an acronym for 'Doesn't Use Mind'. The 'B' is for duuuuurrrrr
6/25/2006, 4:58 pm Link to this post Send PM to Lucas P
 


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