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Lucas P Profile
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Registered: 09-2005
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


those are very nice orthos Eric.

and it has really skewed the thread. emoticon

well, each view is visible in yellowscale, and fits perfectly....I think that it looks beautiful at that scale.

I would recommend that you start it at yellowscale, and then reduce to redscale rather than the other way around, because you are going to find serious scaling issues scaling backwards like that - please believe me, that was something I found out the hard way when developing the A wing scale.

regards,
Lucas

---

2/28/2006, 6:06 pm Link to this post Send PM to Lucas P
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Well if it has skewed the thread, then as long as it makes the discussion helpful on future projects in the 'gray area' between red and yellow scale I'm okay with it.

Besides, at least nobody in this thread is saying it's a waste of time. emoticon

The purpose of those orthos was to illustrate what I'm talking about concerning the image sizes... and seeing them together, the red flags are waving stronger than ever.

I totally agree with you that it'll look beautiful in yellowscale, but it'll also look freakin' HUGE... and as I've said all along, the finished image size has been the main reason I've been hesitant to embrace the yellowscale here (particularly with the different variants I want to eventually include).
2/28/2006, 6:45 pm Link to this post Send PM to Uncle Servo
 
FVBonura Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


The issue here is not the size of the ship, but the size of the deckplans. Red scale deckplans are rare, and Yellow would be unique, and thus not usable for parts in other ships. This should be a shuttle for the community, not something to look at and not to touch.

As for completed projects, my fleet of completed ships exceeds the work of everyone, including my mentors/teachers, and had it not been for those who abandoned their projects, there would be no incomplete ships on the main site. I suggest you finish your first ship before you start pointing fingers Luc. Don't get mad, get motivated. I am saying this for your benefit, not to boast.

---
Frank V Bonura - SWDA Founder - http://deckplans.00sf.com “For thou hast girded me with strength unto the battle: thou hast subdued under me those that rose up against me. ” - Psalm 18:39
2/28/2006, 9:14 pm Link to this post Send PM to FVBonura
 
psCargile Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Its amazing but this Core idea has me ramped up.
Me and Luc come from art forums so its hard to get out of that paradigm and and into the RPG one. I understand the scale has to match the needs of the gaming community.
2/28/2006, 10:51 pm Link to this post Send PM to psCargile
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


The reason I wanted to pursue this project in the first place was to provide a resource to the gaming community by developing a small hyperdrive-capable ship/shuttle that could be used for a variety of applications (several of which I want to deckplan out). Something that could give PCs flexibility/freedom, but with plenty of room to improve. Something that a GM could give to a starting player without feeling like a "Santa GM" by giving him/her a larger ship. Thank you, Paul & Frank, for reminding me.

That, plus the fact that I still can't get past the enormous size of the yellowscale orthos. If it were just going to be the one version and with no interior views, maybe... but when one considers the different variants I want to eventually include, that's going to be a pain in the nether regions for sure.

I'm sorry Lucas, but even though I would really like to see this in yellowscale (which should be obvious by the way I've waffled on the subject) I can't help but feel it'd be better in the long run if this was done in redscale.
3/1/2006, 5:44 am Link to this post Send PM to Uncle Servo
 
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posticon Re: Gygnus Spaceworks StarSpeeder WIP (v2)


You can do the STAR TOURS variant in Yellowscale if you want (Masterpiece Edition), but I think a stretched frame (aka Empress) may be a viable option as well here so we need the deckplans in redscale.

Eric you may not realize it yet, this little ship is going to revolutionize the D6 game in ways you can not imagine. This will be the ship that puts you on the map. emoticon

---
Frank V Bonura - SWDA Founder - http://deckplans.00sf.com “For thou hast girded me with strength unto the battle: thou hast subdued under me those that rose up against me. ” - Psalm 18:39
3/1/2006, 6:35 am Link to this post Send PM to FVBonura
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Frank, I think that's a game plan that can accommodate everyone's desires for this project.
3/1/2006, 6:44 am Link to this post Send PM to Uncle Servo
 
Lucas P Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


well, then it appears that the scale issue is settled. if redscale is what people want then great. Lead on Macduff. I was merely making a suggestion due to the size of the ship, but redscale is a fair compromise.

regards,
Lucas

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3/1/2006, 7:46 am Link to this post Send PM to Lucas P
 
Quint89 Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Can we get A side view... I have plans... emoticon

T

---
It was not certain what significance the ceremony held... but the formality was no less sacred for it being unintelligible.
3/1/2006, 5:35 pm Link to this post Send PM to Quint89
 
Uncle Servo Profile
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Okay, first of all now that the size issue has been resolved the test orthos have been converted to links.

Second of all, my Disney freak wife hijacked me for a long weekend at WDW... so I did some 'hands-on' research on this project while I was there, and made several observations/theories:

- The 'cockpit shield' appears to be a permanent design feature and would likely be included in all variants. The fact that the bulkhead is higher in the center indicates to me that this is where the pilot's station would be on other variants (it's also the most logical place for it). The pilot's station is most logically a sunken pit of sorts to allow a maximum of headroom in the cockpit area, with small stepladders on either side of the raised bulkhead area to allow pilot egress/ingress.

- The location of the pilot droid in the Star Tours model eliminates any possibility of the droid being able to see very well through the viewscreeen (possibly depending at least partially on external cameras/sensors for maneuvering). Such an inefficient pilot droid placement implies to me that this is another of the modifications to the Starspeeder design made by Star Tours, as passenger visibility would be made a higher priority than the pilot droid's.

- Controls are conspicuously absent (save a single lever,presumably for raising/lowering the cockpit shield). However, control/readout panels line the corner behind the pilot droid. This implies that these are the original components of the pilot's station, shifted over and mounted on the walls to make the re-engineering as painless as possible.

- The schematic you see before boarding indicates a slightly tapered nose... however, close inspection (such as it was) of the full-size mockup did not reveal any supporting evidence. I still will try to incorporate the slight taper by re-sizing the schematic to yellowscale proportions and using as an additional reference.

- That pilot droid is going to be a pain to draw out.

- I was also able to get pictures of some props that might make for some interesting cargo containers.


Last edited by Uncle Servo, 3/7/2006, 7:45 am
3/6/2006, 6:58 pm Link to this post Send PM to Uncle Servo
 


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STAR WARS™ © ® and everything intellectually, written, or graphically related to it, is wholly the property of Lucasfilm Ltd. and its creator, George Lucas. STAR WARS The Roleplaying Game is currently licensed to Wizards of the Coast, and was formerly under the care of WEST END GAMES. Used in accordance with fair use of copyright material under U.S. Title Code 17, section 107.
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