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Uncle Servo Profile
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Gygnus Spaceworks StarSpeeder WIP (v2)


This is the ride vehicle for the "Star Tours" thrill ride found at various Disney theme parks across the globe. I have already stated my rationale justifying this project in the other thread and therefore will not repeat myself here.

"Star Tours is proud to introduce the StarSpeeder 3000. The most advanced transport of it's kind in existence. With high speed hyperdrive and a travel range of over a 1 billion lightyears, the 3000 makes touring the galaxy safe and comfortable. And all our StarSpeeders are piloted by the newest, most reliable RX droids, so you can sit back, relax and enjoy the sites. Whenever your plans call for intergalactic travel, call on the best! Star Tours."
- Excerpted from the Star Tours Promotional Material

The Starspeeder 3000 is a older model, but one that has proven itself worthy over the years. In constant use since the waning days of the Galactic Republic, the Starspeeder 3000 can be seen in spaceports and docking facilities all over the galaxy.

Piloting and navigation capabilities are all handled by the RX pilot droid and the accompanying R2 Astromech unit. This allows Star Tours to reduce life support needs for the crew, focus all shipboard resources to the passenger module, and reduce overall space. Smaller ships means more efficiency, allowing Star Tours to keep costs low.

The ship is equipped with few amenities. The defector shield is at as minimum specifications as possible, and still
conform to BoSS safety regulations. The Starspeeder also has a pair of light blaster cannons, mostly designed for dealing with space debris. Inside is not much better, featuring a spartan seating area, with only a view port towards the front to look out from and one SanFac to share amongst the 40 passengers. With star tours, economy, not luxury, is the order of the day.



The Link To The Earlier Version Of This Thread In The Deckplan/Equipment Forum


Star Tours' entry in the Independent Movie Database.


Link to SW Star Tours -- a very good (dare I say great) Star Tours website. Even includes excellent photos of the StarSpeeder studio model in the "Star Tours Image Gallery."


Star Tours Ride Script -- courtesy of the SW Star Tours website.


D6 stats provided by "The Chaos Crew":
(Link to the webpage where it's found.)
------------------------------------
Craft: Star Tours Starspeeder 3000
Type: Passenger Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Starspeeder 3000
Crew: 1, 1 astromech (can coordinate)
Crew Skill: See RX unit
Passengers: 40
Cargo Capacity: 5 metric tons
Consumables: 1 week
Cost: 37,000 (new), 20,000 (used)
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid stores 10 jumps
Manuverability: 2D+1
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 3D
Shields: 1D

Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/2D
Focus: 4/2D+1

Weapons:
Two Blaster Cannons
Fire Arc: Front
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/15/27
Atmosphere Range: 100-300/1.5/2.7 km
Damage: 3D


Inconsistencies/Observations So Far:
------------------------------------

1.) The listed length of 20m is inaccurate. Analysis of the studio model has resulted in a new length of 399.42"/10.15m and a new height of 135"/3.43m.

2.) After much debate, Cygnus Spaceworks has been identified as the StarSpeeder's primary manufacturer. The version featured in the ride reflects modifications made by the Star Tours company itself.

3.) The droid pilot concept is most likely part of the original design, but a pilotable version would likely also be available.

4.) The hyperdrive is listed as a x1 multiplier, but consensus opinion indicates that a x2 is much more likely given the size of the craft.

5.) The listed armament of twin blaster cannons is incorrect. The full-size mockup and studio models clearly indicate they are laser cannons instead.

6.) In order to avoid confusion with the SoroSuub SS3000 (a.k.a. "Lady Luck"), the different variants of the StarSpeeder will be given the following designations:
StarSpeeder 100 -- pure cargo (stock base model)
StarSpeeder 200 -- cargo with crew quarters/amenities
StarSpeeder 300 -- pure passenger transport
StarSpeeder 3000 -- custom variant designed exclusively for the Star Tours company
Models with a pilot station instead of a plug-in droid socket could be identified with a "P" suffix (StarSpeeder 100P, for example).

7.) Results from a Disney World trip in January 2006:
Well I did more research this past weekend, and unfortunately I wasn't able to find a shot that hasn't already been taken. I was able however to confirm that the cockpit shield that separates the pilot's compartment from the main passenger area looks pretty solid (maybe a permanent feature?) and the little bugger is overall pretty tough -- it took over two dozen hits from both impacts and enemy fire. It's also pretty fairly maneuverable (flying through the inside of a comet and down the Death Star trench), I'd say probably on a par with the Y-wing fighter.

8.) The roll-up side doors on the cargo version should be triple the width of a single passenger door as found on the 3000 model.

9.) We're going to have to take some serious liberties with the engine nozzles. Given the positioning of the rear interior wall, there's not much room back there for engines and components (I doubt there was much thought given on the subject as the only time you even see it is when following the other StarSpeeder at the beginning of the ride film). However, as long as we don't extend them past the side panels we should be okay.

EDIT -- a link to the old thread in the Deckplan/Equipment forum has been added.

Last edited by Uncle Servo, 2/27/2006, 3:01 pm
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


A few of my own reference photos to complement the ones found online:

Image

Image

Image

Image
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


And finally, the first pass at an exterior top view in red scale:


Image
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


How do you feel about taking the theme ride out of it, and putting all the seats on one elevation and reducing the number of doors?
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


That's essentially what the StarSpeeder 300 model will be. My intent is to work up the ride version first, then reverse-engineer the others under the premise that Star Tours took an existing StarSpeeder model and modified it for their needs (kind of like what you get when an RV company takes a stock bus frame and makes either a tour bus or luxury RV out of it).

Under this premise, the 'original' model (StarSpeeder 100) would be a flat-bottomed pure cargo hauler with wide roll-up doors on each side.

That's another reason why I was trying to generate discussion on the ship before I started drawing it -- I would like to develop a backstory for this general design completely separate from the ride.

When it's all said and done, yes I'd like to see the Star Tours version lshown on the website ... but only as part of a bigger picture involving the other models more prominently. It'd be kinda like listing the Nova-Drive 3-Z and the two variant versions (the Black Butcher and the Merasy).
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


I also think that this ship warrants Yellowscale.

---

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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


The only concern that I have with going yellowscale with this is the resulting size of the final image -- over 1,000 pixels wide just for the top or the size view.

Now having said that, going yellowscale might actually make it easier to draw. I'm drawing it by re-sizing the appropriate studio model picture and tracing over it... and if I were to re-size it to yellowscale dimensions I probably wouldn't lose near as much detail in the image.

Tell ya what -- since we've already got the redscale top view, let me comp up a rough yellowscale top view and we can compare the two. It shouldn't take too long, and we could still use whichever one we don't go with for size comparison purposes/spare parts.
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posticon Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Yellow scale is a bad idea. You want a ship you can see on the screen, and a ship you can swap spare parts with from other red scale ships.

A pretty picture is only one aspect of this excercise, there are many RPG considerations, and player/GM aplications this shuttle will fill.

Luc not to be rude, but please finish your Yellowscale fighter before you suggest this shuttle be resized. Luc, you have not proven the worthyness of Yellowscale by virtue of the fact the A-wing is still not done. We have no completed Yellow scale fighters. It may be too laborious, and time intensive a task to scale too many ships to yellowscale, and keep it a feasable standard for all small STAR WARS ships. Until we have several yellow scale fighters completed, I suggest we leave this shuttle redscale, and reserve Yellow for all but the smallest of craft and power armor.

Tracing is just the begining of the process Eric. Red scale should be the largest scale we do deckplans for. Leave Yellowscale deckplans for the next generation. I would rather have a finished Starspeeder in redscale, than an incomplete one in yellow. I have been doing this for years, please consider my words. emoticon

---
Frank V Bonura - SWDA Founder - http://deckplans.00sf.com “For thou hast girded me with strength unto the battle: thou hast subdued under me those that rose up against me. ” - Psalm 18:39
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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


sorry Frank, but if I am capable of offering an opinion based on my preference, then I will do so. there are a great many bluescale ships that are not done, so please don't preach to me about which is better.

as a matter of fact, if the image is going to be 1000 pixels across, then it still fits on most people's screens as they are usually set to a minimum of 1024 x 768.

I still like the Yellowscale approach, but if the final decision is redscale, then I will support it, but this ship appears to skirt the edge of redscale minimum size and yellowscale maximum size.

regards,
Lucas

---

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Re: Gygnus Spaceworks StarSpeeder WIP (v2)


Okay guys, THIS is what I'm talking about when I voice my concerns over size:


http://img.photobucket.com/albums/v645/UncleServo/SS3K_Red.jpg


http://img.photobucket.com/albums/v645/UncleServo/SS3K_Yel.jpg


Normally I would have just linked the images, but I wanted to show a more immediate comparison between the two.

As for the 'spare parts' compatibility issue... I keep going back and forth on this. Right now it's not that big a deal as each scale only has one finished item on the website, but which scale will eventually have more ships/vehicles appropriate for kitbashing & modifying? If yellow scale is going to continue as the scale of choice for speeders, fighters, and escape pods, however, I just don't see as big a demand for modifying those kinds of vehicles.

I think this would look great (and be easy to draw) in yellowscale. However logic would suggest that more ships (and therefore more spare parts for kitbashing) would eventually be available in redscale.

Who knows? As it doesn't fit neatly into the 'comfort zone' for either one, maybe the best option is to do BOTH? This may sound like re-inventing the wheel at first, but when you consider the fact that we'll eventually need bluescale versions of all yellowscaled vehicles anyway it's not that farfetched a concept.

Considering the fact I've already got a top view in redscale, I can go ahead and finish that version out. Once I'm satisfied with that I can work up yellowscale versions.

Last edited by Uncle Servo, 3/6/2006, 6:59 pm
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STAR WARS™ © ® and everything intellectually, written, or graphically related to it, is wholly the property of Lucasfilm Ltd. and its creator, George Lucas. STAR WARS The Roleplaying Game is currently licensed to Wizards of the Coast, and was formerly under the care of WEST END GAMES. Used in accordance with fair use of copyright material under U.S. Title Code 17, section 107.
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