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the VOID Profile
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Registered: 03-2006
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Re: D20 Rules Missmatch


Most space battles are so extremely chaotic, that I have never even thought about using grids or strict rules for them.

However, I must admit that I am not playing Star Wars as a strategy game, but much more like it is in the movies. It is not important on which exact trajectories the TIE Fighters circle the Falcon, or how many dice they have for targeting. Important is that green blaster bolts rip through the blackness of space, TIE engines scream and when it becomes increasingly critical, they blow up and the ship narrowly escapes with lots of cable fires. emoticon

---
"The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi


5/22/2006, 7:12 pm Link to this post Send PM to the VOID
 
Andres Vorstal Profile
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Re: D20 Rules Missmatch


In my game we usually wing it. The square graph paper got pulled out once, but we usually rely on descriptions and abstractions (until too many beers are poured). If we see some good minis (or even mediocre ones I suppose) maybe I'll break out a hex map for big fights, but I'll still wing the rules 'cause I don't want to bog down on rules when we should be having fun with story.

---
Ask not for whom the yo-yo rolls... The yo-yo rolls for thee...
5/22/2006, 8:10 pm Link to this post Send Email to Andres Vorstal   Send PM to Andres Vorstal
 
Boomer Tiro Profile
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Re: D20 Rules Missmatch


For the most part, the only time I see a game bogged down is when playing online. No one will post and no one is even typing as they all take advantage of the fact I cannot accurately time their moves online in order to strategize. Can't create the atmosphere for snap decisions...

But as for complicated rules bogging the game down? If I am GMing I like a very concrete and variable set of rules. I have tables, formulae, the ability to calculate anything that can happen. Unlike some rule-sets which tell you what MUST happen... it combines the best of both worlds in my opinion. Concrete rules so that no one will argue when they get shorted on something, and no pre-determined results so that players can still try anything.

quote:

Boomer, that is pretty much how the d20 1st Edition rules were set up: An abstract system. It worked well, till you had quite a bit of players saying they want more representation.



Sorry, but I was told that D20 is the Open Gaming License adaptation of Wizards of the Coast's 3rd Edition Dungeons and Dragons.
And according to Wizards of the Coast, that is exactly what it is. I was once trying to make my own D20 game using their license and had to research this thoroughly. D20 was originally 3rd edition D&D.
If I am wrong, I would love to hear about it. It'd be great to hear of another version of D20 in any case.
5/23/2006, 7:58 am Link to this post Send Email to Boomer Tiro   Send PM to Boomer Tiro
 
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Re: D20 Rules Missmatch


You are wrong and I am delighted to hear that you love to get told so. emoticon

If we are talking about D20 here, without specifically referring to stock D20, then we are talking about STAR WARS D20, which is based on the D20 OGL, but which is already a D20 variation all by itself, especially since it is from the original publisher of the system. Star Wars D20 is not stock D20 in many aspects.

So much for the nitpicking.

---
"The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi


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Tiree Profile
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Re: D20 Rules Missmatch


Boomer - you are indeed wrong.

Basically what they did was use the stock d20 rules. Then expanded upon it, pulling a variety of different elements (I think they were published in Unearthed Arcana).

One of the biggest Elements is Vitality/Hit Points. Instead of having straight up Hit Points like they do in D&D they used an optional component from Unearthed Arcana - Vitality. It is a huge difference and makes combat quite a bit deadly.

Also Star Wars d20 was designed before d20 Modern and Future. So they used Star Wars as a basis for their new stuff. In fact, because they are not producing new books right now the game designers kind of did what they could and added to d20 Future.

It is kind of like WEG producing d6 Space - highly compatable to Star Wars d6 emoticon
5/24/2006, 8:22 am Link to this post Send Email to Tiree   Send PM to Tiree
 
Boomer Tiro Profile
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Re: D20 Rules Missmatch


Seems we are having a bit of a mis-understanding. When you said D20 1st edition... well considering there is no D20 version called that, it seemed like bullshit.

Did you mean Star Wars D20 1st Edition? Because that is what it seems you are referring to now.
5/25/2006, 12:35 pm Link to this post Send Email to Boomer Tiro   Send PM to Boomer Tiro
 
Tiree Profile
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Re: D20 Rules Missmatch


Sorry there may be some communication problems. When I talk about the current configuration of Star Wars d20, I tend to refer it as Star Wars d20 2nd Edition or the RCR - Revised Core Rules. Star Wars d20 first edition is also known as OCR or Old Core Rules.

In the OCR - Star Wars had an abstract version of Space Combat.
In the RCR - they went with a grid system similar to character combat.

There is also a Star Wars Mini's coming out next year for starships. This I believe will also be using a grid format. But heck, we might actually have designs for ships in a full 3d environment we currently don't have.
5/25/2006, 1:28 pm Link to this post Send Email to Tiree   Send PM to Tiree
 
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Re: D20 Rules Missmatch


Ok, so neither of us were wrong, just using diffrent terms for the same thing. emoticon

Anyway... I still prefer the D6 system and the ability to fire at things beyond the weapons range. It is more difficult, but at leasts it's possible, similar to firing at things beyond a weapons range IRL.
5/26/2006, 11:38 am Link to this post Send Email to Boomer Tiro   Send PM to Boomer Tiro
 
the VOID Profile
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Re: D20 Rules Missmatch


You can't fire at targets beyond the weapons range in real life. You can just try to fire at targets within the weapons range, but beyond the weapons effective range, scope range, or sights range. When the bullet falls to the ground, there is nothing there to hit your target with anymore.

---
"The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi


5/26/2006, 12:19 pm Link to this post Send PM to the VOID
 
Andres Vorstal Profile
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Re: D20 Rules Missmatch


In any case, when the starships rules come out for minis I'll check 'em out to see what I can pilfer for my games. I may ignore it all and just buy the minis 'cause they're cool. I may change my mind about TSR's d20 system for Star Wars (not likely though). Either way I'll be happy to see more resources for us gamer dorks. You guys know I'm right, don't ya?

---
Ask not for whom the yo-yo rolls... The yo-yo rolls for thee...
5/26/2006, 10:28 pm Link to this post Send Email to Andres Vorstal   Send PM to Andres Vorstal
 


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STAR WARS™ © ® and everything intellectually, written, or graphically related to it, is wholly the property of Lucasfilm Ltd. and its creator, George Lucas. STAR WARS The Roleplaying Game is currently licensed to Wizards of the Coast, and was formerly under the care of WEST END GAMES. Used in accordance with fair use of copyright material under U.S. Title Code 17, section 107.
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