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Gadrin
Registered: 08-2006
Posts: 10
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Question about the SW RPG D6 Hyperspace Travel
I never got to play SW D6 (always heard good things about it).
Can someone give me a brief overview of just how fast travel was for ships in the SW uni ?
I'm primarily interested in the Tydirium shuttle and how fast it could travel in terms of light years (or parsecs). I've seen stats on it for D6 but haven't a clue as to how fast ships move in the SW uni.
Thanks, Gadrin
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8/14/2006, 12:19 pm
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Lucas P
Registered: 09-2005
Location: Canuckistan
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Re: Question about the SW RPG D6 Hyperspace Travel
For some reason I thought that we had discussed this in the Technical Discussions thread....I do know that we discussed mass shadow and such, but not performance...at least in this context.
I am wondering though...are all the RPG games (D20, D60, HU, etc) all different in terms of overall performance and mass? If so, that does not make a whole lot of sense to me.
Perhaps a proper mathematical constant can be determined, and then used as conversion benchmark for the other systems?
what do you guys think?
regards,
Lucas
---
"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
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8/14/2006, 1:20 pm
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Xynar
Registered: 04-2006
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Re: Question about the SW RPG D6 Hyperspace Travel
Well let's compare it to another well known FTL travel system, Warp Speed. According to this technology (Star Trek), it would take over a hundred years to travel across the galaxy. In Star Wars, with hyperdrive, Core World to Outer RIm takes a couple of months. Speed and distance measurements are also not constant in Star Wars. The Kessel Run has a variable distance based on the navigation ability of the pilot. Also hyperspace is point to point where you can swerve and turn around in warp speed. From what I can remember, they never covered actual distance in the RPG.
Last edited by Xynar, 8/14/2006, 1:50 pm
--- Xynar
The Great Adventurer
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8/14/2006, 1:44 pm
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Slay1
Registered: 11-2005
Posts: 595
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Re: Question about the SW RPG D6 Hyperspace Travel
According to:
The Star Wars Roleplaying Game 2nd Edition p118
It works like this…
Using Hyperdrlves in the Game
Three things happen when a character wants to travel to a different system:
• Pick the astrogation difficulty number.
• Make calculations for the jump to hyperspace.
• Determine the trip's duration.
Pick the Astrogation Difficulty Number. The astrogation difficulty can range from Very Easy to Heroic. Most trips have a base difficulty of Moderate, but difficulties can be much lower for easy trips (such as an Easy difficulty for a trip from Coruscant to Chandrila) or much higher for particularly perilous routes. For example, the Kessel Run requires at least
five Very Difficult astrogation rolls due to the presence of the Maw Cluster, a conglomeration of black holes and gas clouds.
Here are some astrogation modifiers:
Modifier: Situation:
+30
Double difficulty
+5
+ 10
-1
+ 1
+ 1-30 or more
No navigation computer or astromech droid
Hasty entry (see "Make Calculations for the Jump to Hyperspace")
Lightly damaged ship
Heavily damaged ship
Each extra hour taken on journey*
Each hour saved on journey*
Obstacles
* Characters can lower their astrogation difficulties:
reduce the difficulty number by one for each extra hour added to the trip.
Characters can also plot faster routes—making the trip shorter — by adding one to the difficulty number for each hour saved.
Example: Rhen is astrogating for a trip from Tatooine to Bespin. The trip will take 32 hours
(remember Thannik's Thunder's outdated x2 hyperdrive) and the difficulty number is 12 (a
Moderate difficulty). Rhen decides she wants to reduce the difficulty number. She's willing to add five hours to the trip — now the trip takes 37 hours — but the difficulty number is only a 7. Later, Thannik's Thunder is racing back to Tatooine from Bespin. This time, Rhen's in a hurry: she wants to save 10 hours from the trip's duration, so Thannik's Thunder gets to Tatooine in 22 hours. Unfortunately, Rhen's astrogation difficulty increases by 10: her new difficulty number is 22. If the character's astrogation roll is equal to or greater than the difficulty number, the hyperspace trip goes off without a hitch. If the character misses the difficulty number by 10 or more points, the ship cannot enter hyperspace and a new astrogation roll must be made. If the roll misses the difficulty number by 1-9 points, the ship suffers an "astrogation mishap." Make Calculations for the Jump to Hyperspace. A character making an astrogation roll needs to make calculations for the jump to hyperspace. Calculating a route takes one minute if the character
is using a well-travelled route or is using precalculated coordinates. (In emergencies, a character can try to jump into hyperspace in one round instead of one minute. The astrogation difficulty is doubled and the character rolls each round until he either beats the difficulty number or suffers an astrogation mishap.) Calculating a route between known systems takes about half an hour: Many freighter captains calculate
coordinates while still at the spaceport so they can make a jump quickly if they're attacked by pirates. These calculations take a few hours if the ship has never jumped to the destination system before. If the character doesn't know where he is (if the ship
misjumps), it takes one day to determine his ship's current position and then compute hyperspace coordinates. Determine the Trip's Duration. Trips between systems
have "standard durations": this is how long it takes a ship with a xl hyperdrive to travel from one system to the other. (The "Astrogation Gazetteer" lists
some sample durations.) If the characters are visiting other systems, you
must pick a standard duration. Tell the players the duration, since they can try to speed up their trip (with a higher astrogation difficulty), or they may decide to
take longer to reduce the astrogation difficulty. You'll probably find it helpful to keep notes so you can use consistent durations when the characters travel between systems. These numbers can change during the game: the duration decreases as a route is more heavily travelled, and it can increase if a rogue planet or other hazard drifts into the route.
Need more?
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8/14/2006, 2:09 pm
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tpkc klick
Registered: 12-2005
Location: Binghamton, New York
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Re: Question about the SW RPG D6 Hyperspace Travel
I'm of the opinion that superluminal travel in Star Wars is a bit faster than that, Xynar. In the movies, Rim to Core transit (and vice-versa) invariably seems to be a same-day affair, and the books seem to follow this convention as well.
--- wow, flood, heat wave, tornado...holy **** Mike, time to move, don't you think? -Lucas P
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8/14/2006, 2:21 pm
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mwolfe
Registered: 07-2004
Posts: 153
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Re: Question about the SW RPG D6 Hyperspace Travel
the books just don't subscribe to your theory there Tpkc.
they vary about as much as having various authors writing books could possibly achieve,But then those Gazetteers are about as accurate as a blind monkey on crack throwing darts.
According to the Gazetteer, Sullest to Endor is 19 hours by x1 hyperdrive.
your telling me it took Vader over 19 hours to take Luke from Endor to the Emperor on the DS2?
Not likely.
You can go through all the novels (movie adaptions inc.) and find they are going to vary wildly from sort of slow to Ludicrous speed
I've already got a migraine and I have no desire to aggravate it further today, so i just chose one of the not so "ludicrous speed" examples from the novels, theres a few more slower examples but you'd have to do some nice number crunching to get a flat per hour number.
Dark Force Rising has a Victory Class Star destroyer (a X1 hyper same as the Lambda class shuttle "Tyderium") going 127 light years an hour, though it states the Stardestroyer was pushing it "uncomfortably" past it's normal flank speed.
I would consider 100 ly an hour not uncomfortably pushing it and that is still way faster than the FTL drives in Phaseworld except the Rift drive and maybe the Space fold.
Which is far more than what I would allow a bunch of folks flitting about in a shuttle to have in a Phaseworld setting.
You never know with all those nuts doing the StarTrek Vs. Starwars calculations they may have done all the work for you.
--- NSDQ
Losing faith in humanity, one assclown at a time...
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8/14/2006, 3:22 pm
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Lucas P
Registered: 09-2005
Location: Canuckistan
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Re: Question about the SW RPG D6 Hyperspace Travel
19 hours to get from the surface of Endor to the orbit of Endor? I think not...how did you arrive at that conclusion? Vader did not bring Luke from Sullust to Endor.
I do not like the idea of Warp Drive much at all...I like the violent tearing into hyperspace of Star Wars. Space Fold is interesting, but would that not be more of an instantaneous 'pop' to another location...not a wormhole for example?
---
"Consider how stupid the average person is. Now remember that half of them are even stupider than that." - - George Carlin
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8/14/2006, 3:45 pm
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tpkc klick
Registered: 12-2005
Location: Binghamton, New York
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Re: Question about the SW RPG D6 Hyperspace Travel
Mwolfe- The general impression of hyperspace travel in most of the books is that a fairly long haul hyperspace trip (rim to core) can be accoplished quickly (days or less). Canonically, the trip from Tattooine to Alderaan was same-day travel for the Falcon, which would, coupled with the size of the Star Wars Galaxy (somewhat larger than our own), indicate that Star Wars ships are capable of superluminal speeds in excess of several thousand lightyears per hour.
By the way, TPKC is an acronym for for a (short lived and now defunct) Counterstrike clan I was part of. I go by Klick.
--- wow, flood, heat wave, tornado...holy **** Mike, time to move, don't you think? -Lucas P
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8/14/2006, 4:23 pm
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Gadrin
Registered: 08-2006
Posts: 10
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Re: Question about the SW RPG D6 Hyperspace Travel
quote: tpkc klick wrote:
Mwolfe- The general impression of hyperspace travel in most of the books is that a fairly long haul hyperspace trip (rim to core) can be accoplished quickly (days or less). Canonically, the trip from Tattooine to Alderaan was same-day travel for the Falcon, which would, coupled with the size of the Star Wars Galaxy (somewhat larger than our own), indicate that Star Wars ships are capable of superluminal speeds in excess of several thousand lightyears per hour.
good that's the feeling I got from the movies, wham-bam-you're there!
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8/14/2006, 5:12 pm
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Gadrin
Registered: 08-2006
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Re: Question about the SW RPG D6 Hyperspace Travel
quote: Xynar wrote:
Speed and distance measurements are also not constant in Star Wars. The Kessel Run has a variable distance based on the navigation ability of the pilot.
yeah, wasn't that a line in the movie: "Made the Kessel run in 3 parsecs" (or something) which always kinda tossed me for a loop.
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8/14/2006, 5:15 pm
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